Walking Sounds
Walking Sounds is a Locative Audio (AR) music composition produced for the Gardens at the Royal Hospital Kilmainham. The piece heightens the visitor’s experience and augments the existing soundscape by overlaying a virtual layer of interactive music and 3D sounds that adapt according to the listener’s GPS geolocation and head direction, tracked using Bose AR Frames.
The music has been purposely composed for the place, to create a meaningful relationship between the compelling visual elements of the location and the musical material. Moreover, it applies various non-linear and adaptive techniques that allow listeners to walk freely and wander within the gardens in their own time.
Walking Sounds has been developed using Unity game engine and integrating FMOD as the audio engine for the musical interactivity and adaptability.